Tuesday 26 April 2016

Four Against Darkness - First playthrough

First game

#4againstdarkness

I couldn't resist getting 4 Against Darkness when Andrea announced it. It took some time before I had time to give it a read and subsequently a test drive. I created a classic warband of a wizard, warrior, cleric and a rouge and set of to the dungeons. And here was the first mistake. The rules say that one should go for 20 by 28 squares which will soon see your dungeon hits its borders, but did I read that section. NO!!! I just started at the bottom of an A4 paper and dove into it. By some lucky rolling of the dice, leveling at the right times and finding an extra exit to the dungeon really is what carried my through. I managed to go through 42 rooms or corridors and thus this writeup of the game is rather long. I have not included all the dice rolls, but only some of the important ones.

I have added both my character sheet and my dungeon. But as you can see that I track loot and other stuff here, the charachter sheet only had most of the start up stuff and then level and lifepoint changes.

Two things worth noting below. I may have forgotten that characters can't switch place during combat and thus have had Uraq and Katarina end up fighting wandering monsters in corridors, but I know that at least most of the final part of the adventure I did it correctly. 

Also as you can see on the Effects and stats tally that I kept forgetting that more and more of the party had a one time +1 bonus against undead or demons. Rather than just remove them anyway after hitting undeads I have kept the "blessing" alive and I may decide to carry them over to the next dungeon. Otherwise I think I got most of the rules correctly - and if I didn't - I had fun, which is the most important part.

Sorry for the loooong post ;) the next one will be a bit shorter, I promise!

At the end I have jotted down a few notes I made during the game. All in all this has been the most fun I have had in a long time. The rules are simple but as I write in the end, sometimes stuff is described in multiple places so you need to have given it a proper read through so you don't forget some life saving rule.

You can also read a review I wrote about the game here Review: Four Against Darkness

If you are interested you can get the rules here : http://www.ganeshagames.net/product_info.php?cPath=1_55&products_id=295 (only $8 so really a steal)

Also, Andrea, the father of 4 Against Darkness is running a competition you might want to participate in.


"4AD Competition! Win LIFETIME products.
To enter, you must purchase a copy of 4AD through Ganeshagames.net and write up one or more playthrough reports of the game, and publish them on social media (Facebook, Twitter, G+, etc) or on your gaming-related blog. The more reports you write, the more chances you get to win. Unleash your purple prose and tell us about the glorious victories or the rotten luck of your heroes. Post photos of your completed dungeons on Instagram! Use the #4AgainstDarkness hashtag and always add a link to the product page.


Make sure that each report includes a link to the product on Ganeshagames.net and send an email to andreasfiligoi@gmail.com to let us know of it. The competition ends on May 24th, Andrea's birthday. On the 25th (2016), Andrea will put all names in a hat and draw a winner who will get a LIFETIME SUBSCRIPTION to all 4AD products (or a minimum value of $50 in other products should 4AD be discontinued). That's it: the winner will receive for free every new adventure or supplement we publish for 4AD."


## Warband
Wei-Fang The Wise (wizard)
Urag the Noble (Warrior)
Katarina (Cleric)
Ichabod (Rogue)

Wei-Fang a young wizard soon to graduate from the order of the Whitestar. As one of his final tests he must lead a band of adventures into some nearby dungeons and clear it of monsters. At a local inn Wei-Fang meet a group of friends sitting at a table drinking and eating.  He offers the trio an equal part of the treasures they may find in the dungeon and after a short negotiation they agree to follow him. After buying supplies the four adventures head of to the dungeons.

## 0 - Entrance - selected left corridor
Slowly advancing into the darkness, Wei-Fang turns on the latern. The flickering light doesn't seem to chase of enough shadows, but it is all they got. A tunnel leads straight ahead while one goes east and another goes west. After looking both ways, Wei-Fang decides on taking the west bound tunnel. After a short turn north they come to a door. With a deep breath Wei-Fang nods at Uraq the warrior and he opens the door to a small room.

## 1 - Room - a L5 Troll appears.
They all step into the room somewhat nervous about the the endeavour. The room appears empty until Wei-Fang as the last enter the room with the lantern only to reveal a sleeping troll only now rising to the sound of the intruders.

Wei-Fang immediately throws a fireball at the frightening creature, but the magic fizzles out before it ever hits the troll (Roll of 1 + L1)
Seeing Wei-Fangs misserable attempt at magic, Uraq draws his sword and charges into battle, killing the troll with a single cut to the throat. Ichabod followed up with some effective troll slicing of its head to pulp, making sure it would not return to life.
Searching through the trolls belongings they discover a fine gem worth 25gp

Effects and stats:
-----------------------
Minions     : 1
Loot        : 25gp
Spells left : Fireball, Lightning bolt, sleep

## 2 - Corridor
Moving west through the door the enter a corridor and at one side discovers a small blessed temple. Uraq gains +1 on Attack against undead monsters or demons.

Effects and stats:
-----------------------
Minions     : 1
Loot        : 25gp
Spells left : Fireball, Lightning bolt, sleep
Uraq gets a one time +1 against Undead or Demons

## 3 - Corridor - 3 L3 centipedes
Slowly they proceed through the corridor when suddenly 3 giant centipedes appear (level 3). Once more Wei-Fang conjures up a fireball and throws it at the oncoming enemies, but alas the magic fizzles out (rolled 2 + 1 for level = 3, subtracting centipedes level 3 equals 0 hit). Again Uraq throws himself at the monster trying to make up for Wei-Fangs failing magic and cuts down two of the centipedes. (Actually Wei-Fang shouldn't have cast the second fireball as he only had 1 loaded - I am so used to RPGs where you can fire the same spell as many times as you want provided you fill the requirements)

Katarina takes her mace to the last centipede but fails to do any damage as does Ichabods knife. The centipede bites at Uraq but fails do damage him (defence roll totalled 4). Finally Wei-Fang manages to make a lasting fireball and burns the last centipede to crisps (Roll of 4 + 1L).

Sadly, killing vermin doesn't add to the minion tally.

Effects and stats:
-----------------------
Minions     : 1
Vermins     : 1
Loot        : 25gp
Spells left : Lightning bolt, sleep
Uraq has a one time +1 against Undead or Demons


## 4 Y section
They press onwards to an empty Y section and choses the left corridor.

## 5 Corridor
It twists and turns until it ends at a dead end where the walls have collapsed. Still a bit shocked after the centipedes attack they forget to search the empty corridors and instead backtracks to the first room (I also forgot to roll for wandering monsters while backtracking).

## 6 Room - a small dragons lair (L6 dragon)
They open the door to the north only to discover a minor dragon.

The party decides to see what the dragon will do and it slithers up on its forepaws offering to be bribed. Alas the warband has not enough gold nor magic items to offer and the dragon attacks Uraq who easily defends the attack (6+6+6+2 + 2 bonus for at total of 20) The now angry dragon turns to Katarina and attacks her with the same result (5+2 for a total defence of 7).

Wei-Fang fires of a lightning bolt (6 + 5 + 1  = 12 damage) and knocks 2 life points off the dragon. Uraq follows up with a failed attack (4+1) and soon after Katarina joins with her own failed attack.

Somewhat nervous Ichabod made an attempt at harming the dragon as well but failed the already difficult task. (He rolled a 1, needing a 6 in order to get a further roll that would allow him to go above the 6 needed for harming the dragon).

The dragon rushed to attack Uraq making a nasty wound with one of its claws. Katarina fended of its attack easily (6+1+2). Both Ichabod and Wei-Fang failed their attacks. Not the best combat party it would seem.

The dragon drew in its breath and unleashed its fearsome dragonbreath upon the party. Only Uraq manage to escape the fire, all the others was burned by the fire.

Everyone was shocked by the dragons fire and noone managed to get a hit in on the creature. Uraq viciously defended against the next attack but Katarina wasn't so lucky and she too got a nasty cut by the large claws. Still shaken by the dragons attacks almost everyone failed to harm the dragon, only Wei-Fang managed to score a hit (rolled a 6 which ended up as a 5, but rolled again and got a 2 thus ending on 7). A crucial hit as the the dragon is now reduced to level 5, hopefully making it easier to defeat.

The dragon however decides that enough is enough and hastefully leaves the room while the party sinks to the floor utterly exhausted by the fight.

Treasure rolls (with a +1) gives 2,4,3 for 2d6 gp (7), a gem worth 30gp and a scroll with a Random Spell (sleep).
Katarina decided to heal Wei-Fang as he was clearly hurt by the dragon. Wei-Fang also attempts a level up and succeeds. He adds another fireball to his learned spells

Effects and stats:
-----------------------
Minions         : 1
Vermins         : 1
Bosses defeated : 1
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep)
Spells left     : sleep, sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Wei-Fang gains a level (d6=3) and is now L2

## 7 Room 7 L1 Rats
The party exits the room by the norhten door, follows the corridor to the west and enters a room with 7 rats. Uraq charges in and in one big swoop with his sword kills all the vermin in one go. Happy to see the enemies gone so quickly the party opens the southern door to reveal a crossroad.

Effects and stats:
-----------------------
Minions         : 1
Vermins         : 2
Bosses defeated : 1
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep)
Spells left     : sleep, sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons


## 8 Cross section
The road to the east is blocked and the party moves further south.

## 9 Corridor - 9 L3 Goblins
The corridor ends blindly but 9 goblins (L3) have been resting at the end and they have heard the party coming and immediately attacks. Both Uraq and Katarina easily defends against the onslaught.
Uraq misses his attack while Katarina kills one goblin. The goblins attack Uraq and Katarina again but once more is easily deflected. Uraq kills 2 goblins and Katarina kills 1. With 5 goblins left, they attack again but are repelled by Uraq and Katarina. Uraq kills 1 goblin while Katarina misses. With more than half the goblins killed the party hoped they would flee, but as the corridor is blind they have nowhere to run but through the party.  Once more the two fighters defends them selves against the goblins and then counter attack each killing 1 goblin. The last two goblins attack but stand no chance and Uraq cuts down the two last goblins. The goblins held a meager treasure of 4 gold pieces, but the party didn't even break a sweat.

Effects and stats:
-----------------------
Minions         : 2
Vermins         : 2
Bosses defeated : 1
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 4gp
Spells left     : sleep, sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

# 8 Cross section L4 Medusa
The party return to the cross section but is attacked by a wandering monster (a boss nonetheless). A medusa attacks from the rear (the medusa rules state that all should take a save vs a level 4 gaze, but as she came from the rear I skipped this part and go directly to the fight.)

Ichabod manages to escape unscathed, but Wei-Fang takes at hit. Ichabod counter attacks and inflict a wound on the medusa. Wei-Fang cast a sleeping spell on the Medusa ending the battle. They find a piece of jewelry worth 90 gp and continues west through a new corridor.


Effects and stats:
-----------------------
Minions         : 2
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 4gp
Spells left     : sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina gains a level and is now L2


## 10 Corridor - 3 L3 Fungi Folk
3 level 3 fungi folk appears but Uraq makes short work of them with a devasting attack (6 + 4 + 1) and amongst their remains 5 gold pieces are found.

Effects and stats:
-----------------------
Minions         : 3
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 4gp, 5gp
Spells left     : sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 11 Room - 6 L3 Zombies
Uraq charges and kills 3 zombies (6 + 4 + 1) and Katarina storms in to finish the last three (6 + 3 + 1). Sadly the undeads holds no treasure.

Effects and stats:
-----------------------
Minions         : 4
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 4gp, 5gp
Spells left     : sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 12 Room - TRAP
They open the door to the east and a trap is sprung, A dart flies at Ichabod but he dodges easily. In the room they find a piece of jewelry worth 100 gp

Effects and stats:
-----------------------
Minions         : 4
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 4gp, 5gp, Jewelry (100gp)
Spells left     : sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 11 Room - 8 L3 Goblins
They move back to the previous room (#11) only to encounter 8 (L3) goblins. (They should have been attacked from the rear as they were wandering monsters, but as the party just left the room I count it as a frontal attack.) Uraq charges the goblins and slays one and Katarina follows up slaying another. Ichabod drops another while Wei-Fang fumbles with his knife and completely misses the goblins.
The goblins counter attack but everyone keeps them at bay, even Wei-Fang being attacked by two goblins. Uraq and Ichabod works together and kills off two more goblins. Katarina and Wei-Fang also attacks but fails to inflict any damage. 5 goblins down only makes the last 3 more determined to kill the party and they attack with a vengeance, but to no avail. The party easily fends them off and Uraq counters with a wide swing killing two and Katarina crashing in the skull of the last goblin.

Except for a Random Spell (escape) they find nothing of value on the goblins.


Effects and stats:
-----------------------
Minions         : 5
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape)
Spells left     : sleep, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 13 A Medusa L4 (Q)
The party goes south from the room and enters a long and winding corridor. Coming around a corner they discover another Medusa. Tired from all the battle they wait to see what the Medusas intentions are. She speaks in a booming voice offering them a quest. She instructs them to slay all the monsters in the dungeon (6:Slay all the monsters). The adventurers accept the quest and presses onwards through the tunnel. As they come around a turn the discover a door to the north and open it, revealing a large room.

## 14 - 4 L3 Skeletons
As the party enters the room four skeletons moves against them from the shadowy corners. Katarina charges in with her mace and crushes two skeletons to death (5 + 2) Uraq follow up but stumples on the way (1 + 1). Ichabod moves around Uraq and finishes off the last two skeletons (5 + 1). The room holds a few sarcophagus perhaps where the skeletons came from, but otherwise nothing of value is found. On the northern side of the room two corridors extend east and west, each blocked by a door.

(side note, once more I forgot to use Uraqs bonus against undead - oh well. There will probably be more undead before we get out.)

They discuss which way to go and decide to go west.

Effects and stats:
-----------------------
Minions         : 6
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape)
Spells left     : sleep, fireball, escape
Healings left   : 2
Uraq has a one time +1 against Undead or Demons


## 15 Corridor - Empty.
The corridor is empty and after a turn south it ends blind. The party goes back to the room once more to follow the eastern corridor.

## 16 Corridor with small room at the end. 4 L3 Fungi Folk
The move through the corridor and enters a small room surprising 4 fungi folk. Uraq attacks and kills one. Katarina crushes the head of another. Ichabod sneaks behind the last two and kills them quickly (6 + 4 + 1).  They search the remains and find a gem worth 25 gold pieces. After getting drink of water and a bite to eat the party opens the door to the east

Effects and stats:
-----------------------
Minions         : 7
Vermins         : 2
Bosses defeated : 2
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp)
Spells left     : sleep, fireball, escape
Healings left   : 2
Uraq has a one time +1 against Undead or Demons


## 17 Corridor - Empty
The corridor continues east, but theres a t-section to the north wich they decide to follow. At the end theres a corridor going east and west and they move to the west.

## 18 Room - L5 Giant Spider
They enter a small room which at first appears to be empty, but a sound in the opposite corner makes Wei-Fang lift the lantern and they all take a step back at the sight of a giant spider crawling down the wall and onto the floor.

(I roll for final boss and with a 6 + 2 for the previous bosses the spider counts as the final boss.)

Uraq steels himself and charges the monster but fails to do any damage. Katarina is also too scared to hit the fearsome beast. Neither Ichabod or Wei-Fang manages to hurt the beast either. The spider attacks Katarina and Uraq but also fails to hit them at all.

Both fighters strike back, but again fails to damage the spider. Wei-Fang pulls out his scroll of sleeping and after a short chanting the beast slumpers to a still on the floor where Uraq and Katarina finishes it off. They find 100 gold pieces and a scroll with a new spell on it (protect).

Wei-Fang takes a zip of water from his flask and looks at his new friends. Hesitantly he asks them wether they should continue and try to fulfill the quest given to them by the medusa or if they should call it a day and retreat to the outside. After a short discussion they decide to try and fulfill the quest. Wei-Fang smiles at their curage and points to the door to the west. "Lets go then."

Effects and stats:
-----------------------
Minions         : 7
Vermins         : 2
Bosses defeated : 3
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Uraq gains a level and is now L2

## 19 Room - Empty
Uraq opens the door and enters a room with no other exits. The room is empty, but Wei-Fang finds it a bit odd and tells them to search it. They begin a more thorough search but after a while Wei-Fang must face the fact that the room is empty.



## 20 Room - 5 L3 Skeletons
They move back through the previous room and out into the corridor and continues east past the t-section until they enter a small room. Wei-Fangs lantern reveals 5 skeletons scrambling towards them.
Katarina charges them but only crushes one, while Uraqs wide swing with his sword drops two. Ichabod gets behind the last two skeletons and finishes them off. Knowing the skeletons rarely possesses anything of interest they press forward through the door to the east.

Effects and stats:
-----------------------
Minions         : 8
Vermins         : 2
Bosses defeated : 3
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons


## 21 Corridor - 4 L4 Hobgoblins
The door opens into another corridor and after following it around a corner Uraq and Katarina stands face to face with 4 Hobgoblins. They look at each other and sighs before charging the enemy.
With a scary sound Katarinas mace crushes the skull of one and the blood spews from a deep cut in another Hobgoblin as Uraqs sword finds its target.

The remaining Hobgoblins charge to avenge their fallen comrades but both Uraq and Katarina fends them off easily and pushes forward in a counter attack and a few seconds later they stand amongst the corpses of four Hobgoblins. Much to their suprise the hobgoblins actually have some treasure. A lot of gold which Wei-Fang quickly determines is Fools Gold, magic gold that will help them bribe the next monster that asks for it.

Effects and stats:
-----------------------
Minions         : 9
Vermins         : 2
Bosses defeated : 3
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 22 Corridor - Treasure
The continue around a corner and enters another part of the corridor. It continues east but also have a door to the north and to the south. On the floor they find a staff and hands it of to Wei-Fang who after a few minutes of investigation proclaims that it is a fireball staff. He smiles broadly as he now feels he can properly participate in the fights again.

Effects and stats:
-----------------------
Minions         : 9
Vermins         : 2
Bosses defeated : 3
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses)
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 23 Large room - 7 Goblin Swarmlings L3
Wei-Fang points to the door to the north and Katarina opens it with Uraq ready to enter first. As the party enters they see that it is a large room the has a bend to the east further north, and they can't see how large it is around that corner. On the eastern wall they see a door and begins to move towards it when 7 goblin swarmlings come charging around the corner.

Uraq kills three in one go and Katarina kills two which causes the final 2 to flee. They find 10 Gold pieces on the floor amongst the swarmlings possesions.

Effects and stats:
-----------------------
Minions         : 9
Vermins         : 3
Bosses defeated : 3
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons

## 24 Room - Large Statue (special feature) (L4 Boss)
Wei-Fang moves around the corner of the room and sees another door that leads west. The party moves through it and into a long corridor that ends in a small room with a statue of stone in the middle.
Depicting a warrior Uraq moves to touch the statue. As he lays his hand on the statue it begins to move towards him while its stonehammer drops a bit. Uraq immediately attacks the statue hitting it hard. Katarina follows up with an attack of her own. Ichabod fails to hit the statue but Wei-Fang manages to cut deep with his knife (he rolled a 6 + 6 + 6 + 3, so much I feel that he should have taken more than just the one life point from it).

The statue attacks Uraq and hits him hard on his shield arm. The party attacks again but noone manages to hit the mean looking statue. Looking around it hammers at Katarina, but she deflects the attack with her shield before they attack again. Uraq lands another hit on the statue (2 out of 6 lifepoints left so the statue drops to L3). Katarina and Wei-Fang misses again but Ichabod gets another hit in before it attacks Uraq. He barely manages to fend it off and then he rolls to the side and rises in one motion with the sword cutting through the statues neck dropping it to the floor where it shatters to pieces. Amongst the stone pieces they find 140 gold pieces, certainly the trip has been worth its while. If only they can make it back to the surface again.

After catching their breath, the open the door to the west.

Effects and stats:
-----------------------
Minions         : 9
Vermins         : 3
Bosses defeated : 4
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp, 140gp
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Ichabod gains a level and is now L2

## 25 T-Section - Blessed temple
They enter a t-section with another door to the west and a blind tunnel to the south. There is a small blessed temple and Katarina gains a one time +1 against Demons or undeads. They spend some time examining the dead end for secret doors or anything else interesting but find nothing. Then they continue west through the door.

Effects and stats:
-----------------------
Minions         : 9
Vermins         : 3
Bosses defeated : 4
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp, 140gp
Spells left     : escape, fireball
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons


## 26 Room - Ghost (special event)
The corridor extends a few steps from the door then turns right into a small room. All of a sudden the light from the lantern dims and the room grews colder and an almost transparant shape of a woman in a torn gown appears. She opens her mouth in a scream that can never be heard before she flies through them. Uraq and Katarina staggers while Ichabod and Wei-Fang drops on their knees clutching their chests. Katarina and Uraq tries to help them but they seem to be damaged somehow by the ghost. After some time they get back on the feet, visibly shaken from the encounter. After steeling their nerves with some water and food both Wei-Fang and Ichabod are ready to continue.

## 27 Corridor - Empty
They open the door to the west and enter an empty corridor that extends further west. There's a door to the north and south and Wei-Fang nods tired at the shouth door.


## 28 Room - 4 L4 Hobgoblins
Uraq shoulders the door open and surprises 4 hobgoblins sitting around a table. He kills one and then Ichabod quickly rushes past him and takes out another. The two others evade the attacks from Katarina and Wei-Fang. The last two hobgoblins attacks Uraq and Katarina and gets a hit in on each before they counter and kills the hobgoblins. They rumage through the hobgoblins belongings and find a Wand of Sleep. As the room has no other exits they go back into the corridor and opens the door to the north.

Effects and stats:
-----------------------
Minions         : 10
Vermins         : 3
Bosses defeated : 4
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp, 140gp, Wand of Sleep (3 uses)
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Wei-Fang levels up and is now L3

## 29 Larger room - Small dragon L6
They enter the room only to be greeted by a pair of dragons eyes reflecting the light from the lantern. Uraq charges to the attack right away (6 + 6 + 5 + 2), followed by Katarina who fails to hit the dragon. Ichabod also fails to hit the dragon but it slides to the floor sleeping when Wei-Fang uses the newly found Wand of Sleep and pacifies the beast to be slain completely by Uraq and Katarina.
They find two scrolls with lightning bolt spells adding them to Wei-Fangs rather large stash of spells. They also find a potion of Healing which goes into Katarinas backpack. Then they turn their heads to the door at the northen end of the room, readies their weapons and opens it.

Effects and stats:
-----------------------
Minions         : 10
Vermins         : 3
Bosses defeated : 5
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp, 140gp, Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Potion of Healing
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Uraq levels up and is now L3

## 30 - Large Room - Blessed Temple (special feature)
They follow a long corridor that ends in a fairly large room that is obviously a blessed temple. Ichabod now also has a one time +1 against undead or demons. The party is somewhat weary, but after a short discussion decides to continue. They open the door to the north.

Effects and stats:
-----------------------
Minions         : 10
Vermins         : 3
Bosses defeated : 5
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp, 140gp, Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Potion of Healing
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons

## 31 Corridor - Empty
They open the door into a corridor that ends blind to the north, but has another door to the east. Otherwise the corridor is empty. Wei-Fang decides they should search the corridor a bit more before continuing. Heurka! Opposite the eastern door they find a secret door and opens it.

## 32 Room - Empty
The room is a large square room with a door to the south and another door to the east. They open the door to the east and sees ... stars!!! Outside there is a lot of bushes and other vegetation covering the door. They take a deep breath and takes in the fresh air before they look at each other again. Wei-Fang takes the word. "So my friends, it seems we have a new exit from the dungeon. Should we take it and abandon the rest of the dungeon and our quest or should we press on and see what we find?" The three others takes only a short time to discuss it and Uraq answers. "Lets continue, we can always use this room as a fast exit if we get too hurt. Be we are all in fairly good shape as it is." Satisfied Wei-Fang nods and then asks them to search the room while he closes the door to freedom.
After some time they discover another hidden door to the north and opens it up.

## 33 Room - 6 L4 Hobgoblins
Uraq opens the door and notices the smell of hobgoblins so he charges into the room and kills one of them. Katarina takes the other flank and smashes the skull of one hobgoblin with her shield before letting her mace replace the skull of another. Neither Ichabod or Wei-Fang manages to do the fast hobgoblins any harm. Uraq fends off a hobgoblin, but Katarina is not so lucky, her attack on the two hobgoblins made her vulnerable to a third that now gives her a large wound.
Uraq quickly steps in front of her and kills the hobgoblin while Ichabod slips behind the two of them and kills of the fifth enemy. Katarina regains her posure and with a back hand swing with the mace splatters the last hobgoblins head onto the wall behind it before she falls on her knees and breathes heavily. While she pops out the potion of healing and drinks it the others begin to search the hobgoblins belongings finding a gem worth 75 gold pieces. After bagging the gem, they return to the exit room and opens the southern door.

Effects and stats:
-----------------------
Minions         : 11
Vermins         : 3
Bosses defeated : 5
Loot            : 25gp, 7gp, gem (30gp), Random Spell (sleep), Jewelry (90gp), 5gp, Random Spell (escape), gem (25gp), gem (20gp), Random Spell (protect), 100gp, fools gold, Fireball Staff (2 uses), 10gp, 140gp, Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), gem (75gp)
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons


## 34 Corridor - Empty
They enter a corridor that has a door to the east and at the far end a door to the right. Otherwise it ends blind. They open the door to the east first.

## 35 Small corridor - Empty and blind.
Opening the door reveals a small corridor with no other exits. Wei-Fang is convinced that there must be a secret door or something. But the only thing they find is a loose brick hiding 140 gold pieces. With a terrifying whaile a ghost (L4) appears. Katarina immediately tries to banish the tortured soul and without doing any damage besides a few shattered nerves the ghost disappears into the wall again. They go back to the corridor again, this time going for the door leading west.

Effects and stats:
-----------------------
Minions         : 11
Vermins         : 3
Bosses defeated : 5
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (2 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses),
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons


## 36 Corridor - 6 L4 Orcs
They open the door into the middle of a small corridor and startles 6 orcs eating in the northern end. Uraq charges them closely followed by Katarina. The first orc manages to block Uraqs attack but the other one is killed by Katarina. The orcs counter attack and hits Uraq while Katarina blocks the attack with her shield. Two more orcs drops to the floor as the duo attacks again. Both Uraq and Katarina blocks the next attack and goes in for the kill dropping two more orcs leaving only one who flees the battle. They find 6 gold pieces amongst the corpses and then continues south through the door.

Effects and stats:
-----------------------
Minions         : 12
Vermins         : 3
Bosses defeated : 5
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (2 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses),
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons

## 37 Corridor - 6 L4 Hobgoblins
As they open the door 6 hobgoblins appear, Uraq and Katarina sighs and readies their weapons before they charge in. Their battlecries startle the hobgoblins and shortly after 4 of them lies dead on the floor (Uraq : 5 + 3, Katarina : 6 + 3 + 1) The remaining to hobglins roars in anger and charges their friends banes. But anger doesn't get them past Uraq and Katarinas defences and another hobglin dies by the hand of Uraq. The last one attacks Uraq, but he blocks the attak with his shield before running his sword through the hobgoblins stomach. They find another scroll with an escape spell on it and Wei-Fang stuffs it in his wizards robes for later use.

Effects and stats:
-----------------------
Minions         : 13
Vermins         : 3
Bosses defeated : 5
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (2 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Random Spell (escape),
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons


## 38 Corridor - Empty - Blind/collapsed.
They open the eastern door only to discover an empty corridor that has collapsed completely at the end. They close the door again and opens the door to the west instead.

## 39 Corridor - Collapsed 7 L3 Fungi Folk
The adventures proceed down the corridor turning right a the t-section and discovers 7 fungi folk at the end of a collapsed corridor. Once more Uraq and Katarina charges into the attack. Uraq kills two and Katarina kills one and then a fireball sizzles between them killing three more and the last fungi quickly makes it escape. Amongst the mushy remains they discover a mace which Wei-Fang quickly determines is magical. (+1 attack.) He hands it to Katarina who replaces her trusty mace with the new one. The leave the dead end and goes back to the corridor to continue south.

Effects and stats:
-----------------------
Minions         : 14
Vermins         : 3
Bosses defeated : 5
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (1 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Random Spell (escape), Magic Mace (+1 attack)
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons

## 40 Corridor - Y-section - 5 L4 Orcs
The door opens into a y-section. The sound of the screaking door makes 5 orcs turn around to face the adventurers and the charge of Uraq and Katarina. Before they realise what is going on two orcs lies dead on the floor. The now hardened warriors easily fight of the counter attack and kills two more orcs and happily sees the final orc makes it escape from the attackers. On the floor they find a gem worth 110 gold pieces.

Effects and stats:
-----------------------
Minions         : 15
Vermins         : 3
Bosses defeated : 5
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp), gem (110gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (1 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Random Spell (escape), Magic Mace (+1 attack)
Spells left     : escape, fireball, lightning bolt
Healings left   : 2
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons

## 41 Corridor - Empty - L4 Catoblepas (boss)
They take the left corridor and enters a corridor that leads east. Going to the end they realise that they have returned to the corridor before they met the last dragon. But their hardships aren't over. In the corridor they discover a Catoblepas and all but Uraq is shocked by its gaze. The beast attacks hitting Wei-Fang who staggers to the floor. Panicked he reads out a firebolt spell which causes the beast to halt in its tracks. Ichabod charges the beast and inflicts a wound (dropping it below 50% health). The beast attacks Wei-Fang again, but he manages to back away from it. While the beast is occupied with Wei-Fang Ichabod manages to get behind it and slits its throat dropping the dead creature just beside Wei-Fangs mortally wounded body (1 life point left though).They find a gem worth 150 gold pieces and add it to their loot bag.
Katarina kneels beside Wei-Fang and studies his wounds that has taken a toll on his fragile wizards body and decide to call upon the gods to heal him. Vigorated he stands up again, thanks Katarina heartfully and brushes the dust off his robes.

Effects and stats:
-----------------------
Minions         : 15
Vermins         : 3
Bosses defeated : 6
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp), gem (110gp), gem (150gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (1 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Random Spell (escape), Magic Mace (+1 attack)
Spells left     : escape, fireball, lightning bolt
Healings left   : 1
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons
Katarina levels up and is now L3 (rolled 5)

## 42 Collapsed Corridor - 5 L3 Goblins
They go back to the previous corridor and opens the door to the south revealing a collapsed corridor and 5 Goblins. Uraq roars at them and charges into the tunnel and kills 4 goblins in a single blow (6 + 5 + 3). The remaining goblin pannicks and slides through the legs of the party and bolts away in the corridors. As he flees a gem drops to the floor and the party picks it up putting it in their bag (once more I rolled 140 gold pieces, which seems to be the running rate for gems.) They go back to the corridor (#41) and then the y-section (#40).

Effects and stats:
-----------------------
Minions         : 16
Vermins         : 3
Bosses defeated : 6
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp), gem (110gp), gem (150gp), gem (140gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (1 uses), Wand of Sleep (2 uses), Scrolls of Lightning Bolt (2 uses), Random Spell (escape), Magic Mace (+1 attack)
Spells left     : escape, fireball, lightning bolt
Healings left   : 1
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons

## 40 Corridor - Y-section - L5 Orc Brute (Boss)
They are just about to take the westmost corridor of the y-section when they are attacked by an orc brute, most likely the leader of the orcs whose corpses still adorns the floor. Ichabod manages to evade the blow, but Wei-Fang is not so lucky and once more his blood begins to flow.
Ichabod tries to attack the brute but fails to do any damage. Wei-Fang points his fingers at the large creature and a lightning bolt hits it square in the chest. When the brute attacks them again they are better prepared and the orc misses them both. Ichabod counter attacks and draws blood to match up with the damage done by Wei-Fangs lightning bolt taking the brute to below 50% health. Wei-Fang once more points his fingers at the brute and the huge orc falls over, sleeping. Uraq steps in to hack its head off before the spell wears off. They find a gem worth 40 gold pieces.

With the amount of dungeon dwellers turning up all the time they decide to head for the last exit they found. There are too many corridors and doors left to investigate in order to fulfill the quest given to them by the Medusa anyway.

Effects and stats:
-----------------------
Minions         : 16
Vermins         : 3
Bosses defeated : 7
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp), gem (110gp), gem (150gp), gem (140gp), gem (40gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (1 uses), Wand of Sleep (0 uses), Scrolls of Lightning Bolt (1 uses), Random Spell (escape), Magic Mace (+1 attack)
Spells left     : escape, fireball, lightning bolt
Healings left   : 1
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons
Ichabod fails to level up (rolled 1)

## 36 Corridor - 3 L4 Hobgoblins
As they move north through the corridors they are suddenly attacked by 3 hobgoblins but both Ichabod and Wei-Fang manages to evade the blows. Tired of all the combat Wei-Fang throws a sleep spell on them, ending the battle when all three hobgoblins fall asleep on the floor only to be finished off by the rest of the party. They find yet another scroll with an escape spell on it and Wei-Fang bags it as usual. They press further north and reaches the room (#32) with the exit without further encounters. Tired but glad to be alive (and not having to retrace the entire dungeon to get out) they head back to the village and Wei-Fangs order of magic.

The morning sun begins to appear when they enter the village. Wei-Fang leaves his three friends at the inn for a well deserved breakfast while he goes back to his school to see if he has passed the ordeal even though they didn't clear the dungeon of monsters.


Effects and stats:
-----------------------
Minions         : 17
Vermins         : 3
Bosses defeated : 7
Loot - gold     : 25gp, 7gp, 5gp, 100gp, 140gp, 10gp, 140gp
Loot - gems*    : gem (30gp),  Jewelry (90gp), gem (25gp), gem (20gp), gem (75gp), gem (110gp), gem (150gp), gem (140gp), gem (40gp)
Loot - Other    : Random Spell (sleep), Random Spell (escape), Random Spell (protect), Fools gold, Fireball Staff (1 uses), Wand of Sleep (0 uses), Scrolls of Lightning Bolt (1 uses), Random Spell (escape), Magic Mace (+1 attack), Random Spell (escape),
Spells left     : escape, fireball, lightning bolt
Healings left   : 1
Uraq has a one time +1 against Undead or Demons
Katarina has a one time +1 against Undead or Demons
Ichabod has a one time +1 against Undead or Demons








# Other AARS
http://noonetoplay.blogspot.co.uk/2016/04/four-against-darkness-part-1.html
http://battreps.blogspot.co.uk/2016/04/4-against-darkness.html
http://slormwargames.blogspot.co.uk/2016/04/4ad-space-frontier.html
http://jeffsgamingpage.blogspot.co.uk/2016/04/four-against-darkness-4ad-first-play.html
http://j13u11fr09.tumblr.com/post/142858922801/play-four-against-darkness-4112016
http://dinahcatofdanger.blogspot.dk/2016/04/4ad-four-against-darkness-second-play.html
https://andyslack.wordpress.com/2016/04/20/review-four-against-darkness/

Review: Four Against Darkness

Overview
Four Against Dark is a new title from Ganesha Games, probably best know for their skirmish rule set A Song of Blade and Heroes. Four Against Darkness has nothing to do with SoBH though they share the simplicity in the rules making it very easy to pick up. So what is Four Against Darkness? It is not a wargame, nor is it a RPG, but rather something in between or completely different. It is a solo dungeon crawler that will take you back to the very old days. If you feel the urge it can also be played cooperatively, but will probably be taking some more time due to discussions on what to do.

So what do you need to play? The rules (of course), pen and paper (graph paper is a good thing) and two D6. In the latest of update of the rules you will get small pocketmod books that has all the tables you need plus a log book for your adventures, perfect for 1 hour train travels etc.

It has your favorite RPG classes, warrior, wizard, rouge, cleric etc (8 to choose from in the basic rules). Weapons and armor fall in light, normal or heavy/two handed and weapons can be crushing or slashing (yep - crushing works like a charm against skeletons). Your most important stat is your level as this will often be used as modifier for various rolls.

You have to pick for characters (hence the title) and then enter a dungeon. Both the starting place and subsequent layouts of the dungeon is handled by dice rolls. Your ultimate goal is to get to the "end" of the dungeon and overcome the final boss. But that won't cut it alone though - you have to get out as well. And every time you revisit a room there is a change that you will get attacked by wandering monsters. Your characters can level up during the game and you can level up to level 5 in total, although some classes have lower max levels.


The rules
The rules them selves are very easy to get and you will be on the ground running to (or from) your first monsters in no time. The hardest parts are to figure out which bonues/penalties you have on your rolls but that will come natural to you in just a few rooms. You will be flipping a bit through the rules between the tables for monsters and treasure as well as the different pages with the dungeon layout. Unfortunately I also found that a few things regarding combat were scattered in different places rather then be explained in one place.

A few examples:
- How to divide the attack roll by the minions level is not described in "How to attack monsters", but under "Encounters". Would be a good place to have it under attack.
- I felt my self flipping through the rules many times, finding small exceptions or rule explanations here and there. For example - leveling, it would be nice to have everything regarding this in one place. Vermins does NOT add to the minions tally, only minions does. But vermin is first described as minions - took some time to figure out. Also that minions xp roll are at -1, would be nice to have written in the leveling up section.

Also I found that the dungeon layouts were drawn on graph paper, but the lines are rather difficult to see at times when reading on electronic devices. If you print it out the lines are easier to see. I also think an index would help in finding rules etc during play as some of the headlines in the contents section isn't descriptive enough. 

But these ARE minor things and nothing that should stop you from getting into the game at all. 

Over all the rules have a nice layout and is a very easy read. The drawings help with the old school feel of everything and if you don't get the flashbacks to old days of roleplaying and dungeon bashing I don't know what will. 

Recap of my first adventure
Just a short description of my first game, a full report will go up as well. In short I picked a wizard, a cleric, a rouge and a warrior and headed in to the dungeon. I should have read the rules just a tad better, especially the part about using a "play area" of 20 by 28 squares, give and take a few. But I just went on to fill about half an A4 page worth of dungeon (thats ruoughly 41 by 58 squares). As you may remember you need to get out of the dungeon as well ánd you have to check for wandering monsters each time you back track a room so going to 40+ rooms make a LOT of rooms to go through on your way out. I managed to survive only because I found an alternate exit near where I was at the end of my game. Even with most of the part leveled up to 3 the way back would have been a hard walk.

I managed to meet the final boss, but the quest I took was what kept me going further. In the end I had to abandon the quest. The game took far longer than it should have, but I have been playing on and off and during television watching and I could probably have done it an hour or a bit more had I stayed at 20 by 28 squares. 

I will definately build on the characters and have them enter another dungeon or two. 


Conclusion
I had a blast playing this game even if I goofed up the space I needed. Once this review and the write up of the first game is done I am diving back into the next (smaller) dungeon. If you have to spend $8 somewhere put them on this. I can't wait for more expansions coming out with more spells and stuff, but the current rules will give me lots of games of fun. I haven't had so much fun playing a solo game for a long time and I love the way the stories weave them selves when you play. So go get them and give a shot, you won't regret it!

So, what are you waiting for? Go get them here : http://www.ganeshagames.net/product_info.php?cPath=1_55&products_id=295


Extra - Competition
Also if you write up a detailed review or post a batrep you can participate in the competion here :
"4AD Competition! Win LIFETIME products.
 To enter, you must purchase a copy of 4AD through Ganeshagames.net and write up one or more playthrough reports of the game, and publish them on social media (Facebook, Twitter, G+, etc) or on your gaming-related blog. The more reports you write, the more chances you get to win. Unleash your purple prose and tell us about the glorious victories or the rotten luck of your heroes. Post photos of your completed dungeons on Instagram! Use the #4AgainstDarkness hashtag and always add a link to the product page.

Make sure that each report includes a link to the product on Ganeshagames.net and send an email to andreasfiligoi@gmail.com to let us know of it. The competition ends on May 24th (2016), Andrea's birthday. On the 25th, Andrea will put all names in a hat and draw a winner who will get a LIFETIME SUBSCRIPTION to all 4AD products (or a minimum value of $50 in other products should 4AD be discontinued). That's it: the winner will receive for free every new adventure or supplement we publish for 4AD. "

#4againstdarkness